Project Name: Abandoned

Published: October 2018

Duration: 1 Day

Project Type: Personal

Applications:

Modelling/UV Mapping: Maya

Texturing: Substance Painter and Photoshop

Rendering/Lighting: Unreal Engine

Description: I started this project with completely re-texturing and re-lighting the keyboard that I modeled for another project.

For my new scene, I wanted to have both hard-surface and organic models together. I also wanted to work on my Roughness Map skills. I came up with this “unused keyboard” idea which allowed me to add the plants as organic models, play with the Roughness Map to get a wet look and have a cool concept as a bonus!

I went with a realistic style which has mysterious undertones.


Final Renders:

Final Render in Unreal Engine.

Final Render in Unreal Engine.

The Topology:

The topology of the scene.

3D Version:

Nature vs Technology - 3D model by SimSahin (@SimSahin)