Project Name: Abandoned
Published: October 2018
Duration: 1 Day
Project Type: Personal
Applications:
Modelling/UV Mapping: Maya
Texturing: Substance Painter and Photoshop
Rendering/Lighting: Unreal Engine
Description: I started this project with completely re-texturing and re-lighting the keyboard that I modeled for another project.
For my new scene, I wanted to have both hard-surface and organic models together. I also wanted to work on my Roughness Map skills. I came up with this “unused keyboard” idea which allowed me to add the plants as organic models, play with the Roughness Map to get a wet look and have a cool concept as a bonus!
I went with a realistic style which has mysterious undertones.