Project Name: My Workspace

Published: October 2018

Duration: 1 Week

Project Type: Personal

Applications:

Modelling/UV Mapping: Maya

Texturing: Substance Painter and Photoshop

Rendering/Lighting: Unreal Engine

Description: 2 weeks before my graduation, I decided to model my work-space in Vancouver Film School. I spent so much time here, therefore, I want to immortalize it. I kept the monitors and the keyboard almost the same but I gave myself a nicer mouse and a nice cup of coffee.

For this project, my goal was to create a realistic-looking environment. The biggest challenge that I encountered during this project was texturing each button of the keyboard one by one since they are all unique letters.

P.S: The wallpaper image on my computer screen is from one of my favourite games “Don’t Starve” by Klei Entertainment.


Final Renders:

Final Render in Unreal Engine.

Final Render in Unreal Engine.

The Topology:

The topology of the scene.

3D Version:

My Computer Set-up - 3D model by SimSahin (@SimSahin)

Photograph of My Workspace in Vancouver Film School:

My Workspace in Vancouver Film School