Project Name: My Workspace
Published: October 2018
Duration: 1 Week
Project Type: Personal
Applications:
Modelling/UV Mapping: Maya
Texturing: Substance Painter and Photoshop
Rendering/Lighting: Unreal Engine
Description: 2 weeks before my graduation, I decided to model my work-space in Vancouver Film School. I spent so much time here, therefore, I want to immortalize it. I kept the monitors and the keyboard almost the same but I gave myself a nicer mouse and a nice cup of coffee.
For this project, my goal was to create a realistic-looking environment. The biggest challenge that I encountered during this project was texturing each button of the keyboard one by one since they are all unique letters.
P.S: The wallpaper image on my computer screen is from one of my favourite games “Don’t Starve” by Klei Entertainment.
Final Renders:
The Topology:
3D Version:
Photograph of My Workspace in Vancouver Film School: