Project Name: Retro Night
Published: March 2021
Duration: 3 Weeks
Project Type: Personal
Applications:
Modelling/UV Mapping/Animating: Maya
Texturing: Substance Painter
Alpha Creation: Photoshop
Rendering/Lighting: Unreal Engine for final renders and Marmoset Toolbag for the prop animations
Achievements: “Retro Night” got featured on ArtStation’s LinkedIn and Instagram pages.
Description: This project started with the fan model. I decided to model a fan because it looked interesting to model and it would give me a chance to start animating my environmental props.
For simple animations like these, I did not think that I would need to use Maya’s Graph Editor, but in order to get a more realistic and smooth movement, I ended up using it.
After finishing up with the fan, I decided to put it on a scene. The fan was from the ‘90s so I picked everything else on the scene to fit the ‘90s.
My main focus for this scene was creating the necessary alphas for the textures using Photoshop (mostly text, letters and numbers) and setting up a fitting lighting in Unreal Engine. I planned it to be an indoor - night scene (4:08 AM to be exact) with some mood lights set up.
When it was time to texture, I decided to add some personal aspects to the scene. For the vinyl cover, I decided to use an album that I like that came out on the ‘90s. The music also had to fit the scene. In example, I wasn’t going to choose a metal music vinyl. I was between Radiohead and Mogwai and I chose Mogwai Young Team because of the color scheme of the cover art. The photograph in the picture frame is my childhood friends and I in Amsterdam (2016). For the notebook, I took a picture of a page of my real-life notebook, which I wrote a poem and used that photograph as the texture.
Final Renders:
Detail Lighting:
Base Color Map:
The Topology:
Animations:
The Lighting Progress:
An example of my UV-Mapping Process:
The Reference Images: